How can you copy a skeletal mesh's current pose (mid animation) to another one


i’m trying to spawn a skeletal mesh at runtime and sync it with another skeletal mesh who is mid animation, and then have the new skeletal mesh that just spawned go ragdoll.

I thought i could do it with master pose component, but the moment the link is severed (as in they are now independent from each other) the new skeletal mesh does not keep the transform and gets teleported to the root of the animation and in ref pose.

I would really like some pointers, preferably Blueprint

Try pose snapshots