# How can material instances be created from a color table

**URL:** <https://forums.unrealengine.com/t/how-can-material-instances-be-created-from-a-color-table/388435>\
**Category:** Rendering\
**Tags:** instance, table, unreal-engine, color, procedural, question\
**Created:** [March 20, 2017, 9:51am UTC](https://forums.unrealengine.com/t/how-can-material-instances-be-created-from-a-color-table/388435 "2017-03-20T09:51:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ReinhardK](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ReinhardK](https://forums.unrealengine.com/u/ReinhardK)\
**Post date:** [March 20, 2017, 9:51am UTC](https://forums.unrealengine.com/t/how-can-material-instances-be-created-from-a-color-table/388435/1 "2017-03-20T09:51:59Z")

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hi,

as i am totally new to unreal engine (just been watching some UE videos last months…) i have some questions…  
i might could use a material configurator for an upcoming project - just a simple scene with a basic “sample object” hdr lighting…

but i would need a lot of material instances (i hope i understood correct) to change few base materials (different rouchness, bump…) but hundrets up to 1000 of different colors

so it would be essential to load a file table with all the colors and proceduraly create material instances  
then export to html5 for interactive use on a website and customer can first choose base material then xxx colors

hopefully somebody can tell me if its possible and would make sense (loading time on website…)

thanks in advance
