# How can I use Vulkan in 4.12?

**URL:** <https://forums.unrealengine.com/t/how-can-i-use-vulkan-in-4-12/358010>\
**Category:** XR Development\
**Tags:** Graphics, unreal-engine, Rendering, question\
**Created:** [May 20, 2016, 8:40am UTC](https://forums.unrealengine.com/t/how-can-i-use-vulkan-in-4-12/358010 "2016-05-20T08:40:40Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Kluze](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kluze](https://forums.unrealengine.com/u/Kluze)\
**Post date:** [May 20, 2016, 8:40am UTC](https://forums.unrealengine.com/t/how-can-i-use-vulkan-in-4-12/358010/1 "2016-05-20T08:40:40Z")

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I know Vulkan makes game good performance.  
I hope to use Vulkan for VR, PC game.  
However, it is hard to find Vulkan tutorial or guide myself.

I heard Vulkan put in UE4 4.12  
Please let me know how do i use Vulkan in 4.12.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [May 26, 2016, 6:23pm UTC](https://forums.unrealengine.com/t/how-can-i-use-vulkan-in-4-12/358010/2 "2016-05-26T18:23:12Z")

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Hello,

Here is a wiki guide that will run you through the setup you need:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Have a great day

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**Author:** ![darkhemic](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@darkhemic](https://forums.unrealengine.com/u/darkhemic)\
**Post date:** [June 3, 2016, 2:12pm UTC](https://forums.unrealengine.com/t/how-can-i-use-vulkan-in-4-12/358010/3 "2016-06-03T14:12:13Z")

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With the 4.12 Release you don’t have to compile from the source code like the wiki describes. Just download 4.12 with your launcher and if Vulkan Mobile Preview (PIE) is missing from your play menu you just need to enable it and have the correct vulkan drivers installed. To enable the Vulkan Preview, go to **Edit → Editor Preferences → Experimental → Rendering →** check **Enable Metal/Vulkan/High-end Mobile Preview Rendering Level in editor** and **PIE-\>** check **Allow Vulkan Mobile Preview.** The feature is experimental and not everything is complete but it’s a start.

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**Author:** ![AB3DDESIGN](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AB3DDESIGN](https://forums.unrealengine.com/u/AB3DDESIGN)\
**Post date:** [August 29, 2016, 1:24am UTC](https://forums.unrealengine.com/t/how-can-i-use-vulkan-in-4-12/358010/4 "2016-08-29T01:24:19Z")

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HI Everyone. i resolve the reflection problem. (Only Static Reflection) Use a Post Porcess Volume and use a Sphere Reflection Capture. and its work on Mobile on OpenGL Not Vulkan.

 ![104719-screenshot_2016-08-28-22-13-10.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/0/2/e0214fb5b22ce85d2aa31672bcb91298f9accd64.jpeg)

 ![104732-screenshot_2016-08-28-22-13-18.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/9/0/790df5ffc9356e8bac065f98d93e3542abb9291a.jpeg)

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**Author:** ![dreinzy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dreinzy](https://forums.unrealengine.com/u/dreinzy)\
**Post date:** [November 8, 2016, 5:05pm UTC](https://forums.unrealengine.com/t/how-can-i-use-vulkan-in-4-12/358010/5 "2016-11-08T17:05:06Z")

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Thank you!  
Wish I’d read this two hours ago 😛
