# How can i use ui button clicked event at level blueprint?

**URL:** <https://forums.unrealengine.com/t/how-can-i-use-ui-button-clicked-event-at-level-blueprint/445949>\
**Category:** Blueprint\
**Tags:** click-event, details-panel-ui, light-level, unreal-engine, mouse-click, question\
**Created:** [March 25, 2019, 12:47pm UTC](https://forums.unrealengine.com/t/how-can-i-use-ui-button-clicked-event-at-level-blueprint/445949 "2019-03-25T12:47:36Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![anonymous\_user\_c2fd3d21](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c2fd3d21](https://forums.unrealengine.com/u/anonymous_user_c2fd3d21)\
**Post date:** [March 25, 2019, 12:47pm UTC](https://forums.unrealengine.com/t/how-can-i-use-ui-button-clicked-event-at-level-blueprint/445949/1 "2019-03-25T12:47:36Z")

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Hello!  
How can i use ui button clicked event at level blueprint?  
thank you

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**Author:** ![Nebula\_Games\_Inc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nebula\_Games\_Inc](https://forums.unrealengine.com/u/Nebula_Games_Inc)\
**Post date:** [March 25, 2019, 1:22pm UTC](https://forums.unrealengine.com/t/how-can-i-use-ui-button-clicked-event-at-level-blueprint/445949/2 "2019-03-25T13:22:01Z")

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You can’t. The “On Clicked” event is for a specific UI button not for a level BP. What are you trying to do exactly?

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [March 25, 2019, 8:29pm UTC](https://forums.unrealengine.com/t/how-can-i-use-ui-button-clicked-event-at-level-blueprint/445949/3 "2019-03-25T20:29:19Z")

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You can do it like so:

 ![272348-capture.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/c/8/bc8914693bfea3364d6d8200c729ecfda9ed73e9.png)

But it, kind of, depends on what you’re planning to do with this.

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**Author:** ![anonymous\_user\_c2fd3d21](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c2fd3d21](https://forums.unrealengine.com/u/anonymous_user_c2fd3d21)\
**Post date:** [March 26, 2019, 2:03am UTC](https://forums.unrealengine.com/t/how-can-i-use-ui-button-clicked-event-at-level-blueprint/445949/4 "2019-03-26T02:03:55Z")

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I made a “START” button and i want to start play when it’s clicked

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**Author:** ![Nebula\_Games\_Inc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nebula\_Games\_Inc](https://forums.unrealengine.com/u/Nebula_Games_Inc)\
**Post date:** [March 26, 2019, 4:24am UTC](https://forums.unrealengine.com/t/how-can-i-use-ui-button-clicked-event-at-level-blueprint/445949/5 "2019-03-26T04:24:08Z")

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Sounds like you just need to use the node “Open Level” and type in the level name of your first level. So the logic is like this:

On Clicked (Start Button) → Open Level
