# How can I use the CableComponent plugin with my c++ project?

**URL:** <https://forums.unrealengine.com/t/how-can-i-use-the-cablecomponent-plugin-with-my-c-project/364972>\
**Category:** Plugins\
**Tags:** cablecomponent, unreal-engine, import, Plugins, CPP, question\
**Created:** [July 24, 2016, 2:41pm UTC](https://forums.unrealengine.com/t/how-can-i-use-the-cablecomponent-plugin-with-my-c-project/364972 "2016-07-24T14:41:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_a95cc3e81](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a95cc3e81](https://forums.unrealengine.com/u/anonymous_user_a95cc3e81)\
**Post date:** [July 24, 2016, 2:41pm UTC](https://forums.unrealengine.com/t/how-can-i-use-the-cablecomponent-plugin-with-my-c-project/364972/1 "2016-07-24T14:41:40Z")

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Hi,

I am stuck trying to make use of UCableComponent in my classes.  
I’ve added the following to my build.cs class:

> PrivateDependencyModuleNames.AddRange(new string { “CableComponent” });  
> PrivateIncludePathModuleNames.AddRange(new string { “CableComponent” });

Even though I get an error when I try to import CableComponent.h or use declare an UCableComponent variable in my classes. Am I missing something? I am new do UE and I’ve never tried to use a Plugin before.
