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How can i use the blueprint debugging animation on MyCharacter ?

In the simple fps sample i want to see what is going on in the blueprint graph but i can only see the class and not the instance i posses so it wont show me the live action i’m doing with it .

Also, i would like to know how can i posses an other character which i drop to the scene via the editor please .

To debug a particular instance, make sure the name of the instance is set in the Debug Filter dropdown of the Blueprint editor.

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The easiest way to posses a character you dropped into the scene, is to go to the Details panel and set AutoPosses to your player controller.
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(click those for bigger images)

Thanks, i will try that out .

how can we debug HUD BP ?

When I watch HUD BP during playing game, I dont see any flow animation.
Same with PlayerController BP.

Thanks!