# How can I use Line Traces/Blueprint events in Sequencer

**URL:** <https://forums.unrealengine.com/t/how-can-i-use-line-traces-blueprint-events-in-sequencer/2320060>\
**Category:** Blueprint\
**Tags:** line-trace, unreal-engine, Blueprint, question\
**Created:** [February 6, 2025, 11:54am UTC](https://forums.unrealengine.com/t/how-can-i-use-line-traces-blueprint-events-in-sequencer/2320060 "2025-02-06T11:54:53Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![YORU8843](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@YORU8843](https://forums.unrealengine.com/u/YORU8843)\
**Post date:** [February 6, 2025, 11:54am UTC](https://forums.unrealengine.com/t/how-can-i-use-line-traces-blueprint-events-in-sequencer/2320060/1 "2025-02-06T11:54:53Z")

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Hi, I have a question regarding the sequencer. I’m making a short video, for it I want to use line traces for a specific purpose, I was wondering how I could use this function I made in my blueprint, either on tick, or in the sequencer. Is it something possible or keyframable or can be enabled on tick even without beginPlay? Thanks.

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**Author:** ![Sitiana](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sitiana/32/1194605_2.png) [@Sitiana](https://forums.unrealengine.com/u/Sitiana)\
**Post date:** [February 6, 2025, 1:16pm UTC](https://forums.unrealengine.com/t/how-can-i-use-line-traces-blueprint-events-in-sequencer/2320060/2 "2025-02-06T13:16:51Z")

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Hi,  
depending on your use case, maybe EventTrigger will be enough? Just add your actor to sequencer and add it like that:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/e/2/9e261d114c4fe2395bb1369662810b9a302f60c9.png)  
Then you can add a keyframe with an event, double click on that keyframe and it will take you to sequence\_DirectorBP.

There you will have that event with reference to that actor, so you can call it’s events or use LineTrace:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/c/b/8cbfa4891c4319cf901845b5a9fbe58cddfc0483.png)

Hope that helps 🙂

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**Author:** ![YORU8843](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@YORU8843](https://forums.unrealengine.com/u/YORU8843)\
**Post date:** [February 6, 2025, 4:39pm UTC](https://forums.unrealengine.com/t/how-can-i-use-line-traces-blueprint-events-in-sequencer/2320060/3 "2025-02-06T16:39:46Z")

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> [@Sitiana](#):
>
> Then you can add a keyframe with an event, double click on that keyframe and it will take you to sequence\_DirectorBP.
> 
> There you will have that event with reference to that actor, so you can call it’s events or use LineTrace:

Thank you for your response, Unfortunately it doesnt seem to be working, I tried a print string too, line trace isnt showing any trace either so i have no idea if its really working or not

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**Author:** ![Probezeit](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/probezeit/32/1194679_2.png) [@Probezeit](https://forums.unrealengine.com/u/Probezeit)\
**Post date:** [February 6, 2025, 4:51pm UTC](https://forums.unrealengine.com/t/how-can-i-use-line-traces-blueprint-events-in-sequencer/2320060/4 "2025-02-06T16:51:07Z")

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You also need to set a keyframe to call the event.

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**Author:** ![YORU8843](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@YORU8843](https://forums.unrealengine.com/u/YORU8843)\
**Post date:** [February 6, 2025, 5:28pm UTC](https://forums.unrealengine.com/t/how-can-i-use-line-traces-blueprint-events-in-sequencer/2320060/5 "2025-02-06T17:28:19Z")

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I already tried keyframing too haha
