How can I use displacement in 5.4 to add a digging effect in the landscape?

Hey just to give you an update I manged to get one of the effects working so far it was using the WPO u mentioned and the mesh displacement video gave me a bunch of insight I managed to displace my mesh using a dynamic material instance which allows me to edit the values in real time next I am going to explore the RVT idea you had to and blend it into the ground itself I am still highly interested in looking at the footprints in the sand video you sent me and see if I could do anything with the landscape too thank you so much for your help!

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