# How can I use another blendspace (for running) when a button is pressed?

**URL:** <https://forums.unrealengine.com/t/how-can-i-use-another-blendspace-for-running-when-a-button-is-pressed/431769>\
**Category:** Character & Animation\
**Tags:** run, walk, Input, unreal-engine, question, blendspace\
**Created:** [August 16, 2018, 4:01pm UTC](https://forums.unrealengine.com/t/how-can-i-use-another-blendspace-for-running-when-a-button-is-pressed/431769 "2018-08-16T16:01:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Defelozedd94](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Defelozedd94](https://forums.unrealengine.com/u/Defelozedd94)\
**Post date:** [August 16, 2018, 4:01pm UTC](https://forums.unrealengine.com/t/how-can-i-use-another-blendspace-for-running-when-a-button-is-pressed/431769/1 "2018-08-16T16:01:55Z")

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Hello,

I want to change the blendspace of my character and use the one for running when the touch Caps Lock is pressed (and released) and then use again the blendspace to walk when this button is pressed again.  
How can I do that?

Thank you for your help.
