# How can I use a dynamic 2D texture with a plugin?

**URL:** <https://forums.unrealengine.com/t/how-can-i-use-a-dynamic-2d-texture-with-a-plugin/283004>\
**Category:** Plugins\
**Tags:** unreal-engine, documentation, Plugins, CPP, question\
**Created:** [May 10, 2014, 5:48pm UTC](https://forums.unrealengine.com/t/how-can-i-use-a-dynamic-2d-texture-with-a-plugin/283004 "2014-05-10T17:48:28Z")\
**Posts on this page:** 1\
**Showing post:** 6

<div class="post-metadata">

**Author:** ![Ehamloptiran\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ehamloptiran\_1](https://forums.unrealengine.com/u/Ehamloptiran_1)\
**Post date:** [May 12, 2014, 2:53pm UTC](https://forums.unrealengine.com/t/how-can-i-use-a-dynamic-2d-texture-with-a-plugin/283004/6 "2014-05-12T14:53:04Z")

</div>

I would recommend that you post your solution regardless. Both cases will have their uses

Edit: you posted too quickly for me. You’ll need to look into a method that maps the underlying resource then.

---

_[View the full topic](https://forums.unrealengine.com/t/how-can-i-use-a-dynamic-2d-texture-with-a-plugin/283004)._
