How can I toggle brightness with a timeline on an emissive map?

Here’s how:

In your material, create a multiply between your emissive texture, and your shader. Attach a scalar parameter to this multiply and give it an appropriate name and default value (something like lamp_brightness).

http://puu.sh/8mMEW.jpg

In your blueprint, in the Construction Script, add a Create Dynamic Material Instance node, and point it to your lamp texture. Promote the output of that node to a variable, and give it a name.

In your event graph, when your light is triggered, you can use Set Scalar Parameter to change the value of the named scalar parameter on the fly. (NB: The below graph is slightly different, since I’m controlling my lights with a Matinee, but you should be able to figure out what to do…)

http://puu.sh/8mMBc.jpg

Hope that helps :slight_smile: