How can I tell UE4 Which material NOT to Render that are are attached to my Rigg?

I have come to UE4 from Unity3D.

My FBX character Model has several meshes attached to the skeleton. In Unity I was able to un-check a box for each mesh that would tell Uinty not to render it. There appears to be no way to do this in UE4.

I have the multiple mesh items because they are various clothing configurations.

In Unity it was a nice way to have a simple character customization.

Please help me.

I have attached two pictures. The first is what I was used to in Unity3D. The second is what I have in UE4.