How can i switch static meshes on and off?

I would like to be able to deactivate several static mesh actors in a scene and switch on another? For example if i have a cube, a sphere, and a cylinder and only want one to be active at any one time how can i do that? Could i do it through a multigate and set the visibility as i press a key? Could this approach work if i set a tag for several objects to switch off at once?
Any help greatly appreciated.

Yes you could have an actor with 3 static mesh components, all hidden by default (Actor Hidden in Game).

You would have 4 functions in that blueprint. One to hide them all, and one function to show cube, one cylinder and one for the sphere.

To find those actors you’d just Get All Actors Of Class and then switch them on and off using a for loop.

Thanks for the help!