How can I store and return a spring arm to a relative rotation after the parent has been rotated?

You did? So you were able to return the spring arm to its original relative position regardless of the actor’s world rotation? Could you show me the blueprint?

For the purposes of this question, I’m just using the default 3rd person template with the only modifications being the screen shot above and all “inherit rotation” checkboxes unchecked on the springarm.

I mentioned what I’m trying to accomplish in the original post:

“I’d like to keep the camera locked in place (not inheriting the parent rotation) and then later return it to its original relative rotation.”