Hey so im using top down template and when i click on the enemy the character moves to it however it will continuously run at the character. How can i make it so the character stop when it moves to the enemy?
make a box collision in front of your charter and when the enemy begins overlap get stop movement immediately node
Thank you very much so simple did not think of that. How do i reference the box collision from player blueprint to enemy blueprint?
I don’t know but why do you need to get a reference maybe I could help
so if i made a collision box infront of the enemy i need to reference it in the player bp and do what you said but i dont know how to reference the collision box?
sorry for late reply i was busy but you done need ref first add component box place it on front of your chacther and the right click in it then press add event add on begin overlap the cast to the enemy charcther then stop movement immedtly
one more thing when you cast you need to cast to your enemy character name
ok thank you very much that helps alot ![]()


