Hi, I’m trying to make a banana mountain using the foliage editor, I can only place them on top of the landscape, at some point I was able to make a huge stack placing the bananas on top of each other, unfortunately I didn’t save the project and now I can’t replicate it. Not sure what setting enabled me to do that but I remember it was on the editor for that specific foliage, would appreciate any help, thank you.
Foliage filter is on, I tried but didn’t work, the collision preset is set as blockall, is it a different one?
It probably means your mesh has no collision volume. Look in the static mesh editor. I don’t mean the block all setting, I mean, use the collision menu to build a collision volume.
You’ll find if you put the mesh in the level, as an actor, is has no collision, that’s the problem.
As a mesh the collision is set as simple complex and it has collision when placed as actor but once I move it to foliage it changes to a FoliageType and the only option to add collision is in the collision preset.
I think you need it on default collision, not use complex as simple.
Default collision has the same result. I tried another mesh, project default collision, I drop it and changes to foliagetype, follow your instructions and same result.
Thats the original mesh, but once I move to foliage it creates another mesh, that one has no collision options like the original.
Ah. I have NO IDEA why sometimes it wants to convert to a foliage type, and other times it doesn’t
But that’s the answer…
I appreciate the help, I will try a few different meshes to see if I can figure out the reason why and post it here in case it happens to anyone else.
I would love to know. It’s very irritating
Maybe also try and new post.
Does it work if you set the collision in the foliage type?
No, it doesn’t, I just found one… what is the point?