How can i solved bone constraints problem on my character?

When i simulate the physics asset of my character, the thigh bones joint to same location. I have set linear limits to locked. Why happening this? When i moving constraint pivot a little bit side, simulating is buggy and the bone is not in the limited location.

Hi, make sure that you select first parent body and then child body when you make constraints, in that way constraint is created matching coordinates of child bone.

As alternative you can hold alt and move constraint, it will change gizmo of constraint and should update the position of body when you simulate physics.

Hello, thanks for the reply, but when i doing what you wrote, the physics body blended with animation doing a bugs. I solved this. I removed pelvis bone from root parent and added it below spine bone parent and spine bone added to root parent. Now it works correct. ps: Sorry for my english.