# How can I slow down the transition of crouching?

**URL:** <https://forums.unrealengine.com/t/how-can-i-slow-down-the-transition-of-crouching/290287>\
**Category:** Character & Animation\
**Tags:** crouch, unreal-engine, Blueprint, question\
**Created:** [August 6, 2014, 4:56pm UTC](https://forums.unrealengine.com/t/how-can-i-slow-down-the-transition-of-crouching/290287 "2014-08-06T16:56:48Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [August 6, 2014, 5:12pm UTC](https://forums.unrealengine.com/t/how-can-i-slow-down-the-transition-of-crouching/290287/2 "2014-08-06T17:12:36Z")

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Hey Kevinrvani-

I would first like to say welcome to the community and that you don’t have to worry about asking questions. A great way to handle the transition in your crouching animation would be to add a Blend Space. What this does is it takes the idle animation as well as the crouching animation and creates a smooth transition between the two. Here’s a link that should help. It has videos that cover blend spaces as well as other topics dealing with animation. Good luck in your future projects.

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