Hi folks,
I’m trying to make a planet (sphere) that has several high res textures on it. I can’t pan the textures as they will be separate high res bakes, so I am planning on rotating the planet in BluePrint, but I’m also wanting to have the ability to squash the planet on a axis to make it seem less spherical as seen from low Earth orbit. Can ayone advise on how I can achieve this as I can’t get the squash on an axis to be world space - it turns and you can see it’s an elipsoid.
Many thanks,
Paul