How can I set FOV for a Skeletal Mesh?

In UE3, we could set the FOV for a Skeletal Mesh programmatically, e.g.

SkeletalMeshComponent.SetFOV(70.0f);

This is quite an important requirement for our project, especially for weapon meshes on large screens where the camera FOV is large.

Thanks.

I answered similar question in

Awesome! I’ll check it out in a week or two. Thanks very much.