How can I run Version 4.3.1 because it is corrupt?

After updating to v 4.4 I have lost EVERYTHING. None of my backup up versions of my game load in v 4.4. I previously used v 4.3.1 without any issues. All I can load in a converted version 4.4 game is simple blueprints. All complex pawn, HUD and level blueprints crash. (They took months to create).

After updating to v 4.4, my version 4.3.1 editor no longer loads, even with a blank template. I have un-installed all engine versions and re-installed all engine versions. Version 4.3.1 still does not load. The crash report is blank.

  1. Is it a known issue for version 4.3.1 to stop working?
  2. Is there a stable and reliable version 4.3.2 planned for release?

After loading a scene, converted from 4.3.1 to 4.4 the following error message appears.

!Id:f2c600d4353e40bd4fdd3b62dcf13fc1

Unknown exception - code c0000028 (first/second chance not available)

Fatal error!

ntdll + 841704 bytes
ntdll + 455916 bytes
kernel32 + 197902 bytes
msvcr120 + 487834 bytes
UE4Editor_ImageWrapper + 186795 bytes
UE4Editor_ImageWrapper + 186273 bytes
UE4Editor_ImageWrapper + 186222 bytes
UE4Editor_ImageWrapper + 212185 bytes
UE4Editor_ImageWrapper + 154796 bytes
UE4Editor_ImageWrapper + 152654 bytes
UE4Editor_ImageWrapper + 154224 bytes
UE4Editor_ImageWrapper + 60033 bytes
UE4Editor_ImageWrapper + 57330 bytes
UE4Editor_ImageWrapper + 49065 bytes
UE4Editor_Engine + 8121896 bytes
UE4Editor_Engine + 8503937 bytes
UE4Editor_Engine + 8483663 bytes
UE4Editor_Engine + 8472174 bytes
UE4Editor_Engine + 8478570 bytes
UE4Editor_Engine + 8478746 bytes
UE4Editor_Engine + 8564943 bytes
UE4Editor_CoreUObject + 899050 bytes
UE4Editor_CoreUObject + 1329894 bytes
UE4Editor_CoreUObject + 1400728 bytes
UE4Editor_UnrealEd + 2593508 bytes
UE4Editor_UnrealEd + 2540781 bytes
UE4Editor_UnrealEd + 2466449 bytes
UE4Editor_UnrealEd + 5632240 bytes
UE4Editor_UnrealEd + 2959412 bytes
UE4Editor_UnrealEd + 2962229 bytes
UE4Editor_LevelEditor + 1020586 bytes
UE4Editor_Slate + 545350 bytes
UE4Editor_Slate + 1883687 bytes
UE4Editor_Slate + 1920472 bytes
UE4Editor_Slate + 1690972 bytes
UE4Editor_Slate + 2512538 bytes
UE4Editor_Slate + 2748777 bytes
UE4Editor_Slate + 794079 bytes
UE4Editor_Slate + 727433 bytes
UE4Editor_Core + 2503749 bytes
UE4Editor_Core + 2422753 bytes
UE4Editor_Core + 2508174 bytes
UE4Editor_Core + 2410066 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2509366 bytes
UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Howdy NitroGraphics,

Thank you for reporting this issue. Would you be able to attach your DXdiag and any log files generated from your project?

Currently, I am unaware of any plans for a 4.3.2 release. I am not saying that it won’t happen but as of this moment, nothing is setup for 4.3.2.

Are you completely unable to open 4.3.1 since or unable to open the project you are having issue’sin 4.4 in 4.3.1?

If you are able to open a new project in 4.3.1, I would recommend doing so and transferring files between the 4.4 project and the new 4.3.1 project using Windows Explorer. You should be able to drag your assets from the 4.4 project and into the new 4.3.1 project.

Let me know if this helps any?

Thanks and have a great day!

Sean,

Originally, the 4.3.1 editor completely failed to open, even after multiple clean installations (100% crash rate). To solve the problem, I clicked the down arrow next to the “launch” button and selected verify. After doing this 7 or 8 times, which initiated a number of smaller downloads, the 4.3.1 editor eventually opened without crashing… Well, the crash rate is now 50%.

I have tried opening assets I created in 4.3.1 in version 4.4 but most BP’s failed.

I will stick with 4.3.1

Thanks