After updating to v 4.4 I have lost EVERYTHING. None of my backup up versions of my game load in v 4.4. I previously used v 4.3.1 without any issues. All I can load in a converted version 4.4 game is simple blueprints. All complex pawn, HUD and level blueprints crash. (They took months to create).
After updating to v 4.4, my version 4.3.1 editor no longer loads, even with a blank template. I have un-installed all engine versions and re-installed all engine versions. Version 4.3.1 still does not load. The crash report is blank.
- Is it a known issue for version 4.3.1 to stop working?
- Is there a stable and reliable version 4.3.2 planned for release?
After loading a scene, converted from 4.3.1 to 4.4 the following error message appears.
!Id:f2c600d4353e40bd4fdd3b62dcf13fc1
Unknown exception - code c0000028 (first/second chance not available)
Fatal error!
ntdll + 841704 bytes
ntdll + 455916 bytes
kernel32 + 197902 bytes
msvcr120 + 487834 bytes
UE4Editor_ImageWrapper + 186795 bytes
UE4Editor_ImageWrapper + 186273 bytes
UE4Editor_ImageWrapper + 186222 bytes
UE4Editor_ImageWrapper + 212185 bytes
UE4Editor_ImageWrapper + 154796 bytes
UE4Editor_ImageWrapper + 152654 bytes
UE4Editor_ImageWrapper + 154224 bytes
UE4Editor_ImageWrapper + 60033 bytes
UE4Editor_ImageWrapper + 57330 bytes
UE4Editor_ImageWrapper + 49065 bytes
UE4Editor_Engine + 8121896 bytes
UE4Editor_Engine + 8503937 bytes
UE4Editor_Engine + 8483663 bytes
UE4Editor_Engine + 8472174 bytes
UE4Editor_Engine + 8478570 bytes
UE4Editor_Engine + 8478746 bytes
UE4Editor_Engine + 8564943 bytes
UE4Editor_CoreUObject + 899050 bytes
UE4Editor_CoreUObject + 1329894 bytes
UE4Editor_CoreUObject + 1400728 bytes
UE4Editor_UnrealEd + 2593508 bytes
UE4Editor_UnrealEd + 2540781 bytes
UE4Editor_UnrealEd + 2466449 bytes
UE4Editor_UnrealEd + 5632240 bytes
UE4Editor_UnrealEd + 2959412 bytes
UE4Editor_UnrealEd + 2962229 bytes
UE4Editor_LevelEditor + 1020586 bytes
UE4Editor_Slate + 545350 bytes
UE4Editor_Slate + 1883687 bytes
UE4Editor_Slate + 1920472 bytes
UE4Editor_Slate + 1690972 bytes
UE4Editor_Slate + 2512538 bytes
UE4Editor_Slate + 2748777 bytes
UE4Editor_Slate + 794079 bytes
UE4Editor_Slate + 727433 bytes
UE4Editor_Core + 2503749 bytes
UE4Editor_Core + 2422753 bytes
UE4Editor_Core + 2508174 bytes
UE4Editor_Core + 2410066 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2509366 bytes
UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]