Hi @drnooe,
Yes technically you could create a tool that allows you to create custom gizmos using the geometry scripting toolkit. I think you will find though that it saves you very little time and is not worth the effort. Even after you build the tool, you will still have to specify what direction you want your gizmo to face. At that point, you’re better off just using the local transform method.
I suppose if you find rotating and un-rotating an object to be a hassle, you could create a little editor utility that saves the rotation of your selected actor, then reapplies that rotation once you’re done moving it. I suspect this will be a better solution.
Let me know if you want to try these methods and I can walk you through setting them up.