plz help me. I spend two weeks for this issue.
When moving forward looping, move the direction opposite to the direction, the animation is output and I want the character to be able to rotate 180 degrees.
I set it on the state machine so that when I am running to Looping, the turn animation will now be output if the character’s direction has changed by more than 150 degrees.
If I try to rotate the character with the this settings, the character’s direction will not rotate exactly 180 degrees and will shake incorrectly. If you have experience implementing a 180-degree turn of the character on the move, or have experience in solving such a problem, please ask for advice.
I would also like to thank you for letting us know about the Blueprint assets I can purchase and tell us the tutorial.
Best regards Frd. Thx