I understand that you like everything in the 3rd person character BP except how the capsule collision is set up. The problem with that is you can’t just “change” the one thing you don’t like when it is an “inherited” part of the BP. Which means what you’re asking for is someone to know literally everything Unreal put into the 3rd person character, exactly how they coded it and then re-create that in a pawn. I don’t know C++ but if you do, I would probably start there, grab the source code for the 3rd person character and modify the stuff about capsule components. Short of that you would have to script your own logic for everything you want from the character BP into the pawn and that is way more complex than simply rotating a pawn like the 3rd person character. I don’t think there is an easy answer to your problem. I wish I could help you but this is more complex than the question appears and not something I know how to do. Sorry man, like I said, maybe someone else knows how to help you.