hmm the issue with that is that I dont need to use the animations from the marketplace assets (I dont even know if it has animations) I just need the mesh. I could retarget all of my existing animations to the marketplace asset skeleton, duplicate animation blueprints etc, but migrating everything on a new asset doesnt make much sense. It seems odd that I cant use the same skeleton with deferent meshes when they both have basicaly t he same base skeleton structure :\