Hi !
This still isn’t working unfortunately, When I use Event Possessed right camera spawns but it is not facing in right direction and player still has left and right control of it with mouse (which should be disabled). When I try to spawn it at Begin Play it defaults to wrong characters camera. Would I maybe be better off duplicating blueprints and using a different one for each character? I’ll do it if it works but it might meant changing a lot of references around!
Thanks for your answer.