# How can I reproduce an outline effect with a shiny asset?

**URL:** <https://forums.unrealengine.com/t/how-can-i-reproduce-an-outline-effect-with-a-shiny-asset/281338>\
**Category:** Blueprint\
**Tags:** content-examples, unreal-engine, question, Blueprint\
**Created:** [April 22, 2014, 11:10pm UTC](https://forums.unrealengine.com/t/how-can-i-reproduce-an-outline-effect-with-a-shiny-asset/281338 "2014-04-22T23:10:48Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![anonymous\_user\_169fedbc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_169fedbc](https://forums.unrealengine.com/u/anonymous_user_169fedbc)\
**Post date:** [April 22, 2014, 11:10pm UTC](https://forums.unrealengine.com/t/how-can-i-reproduce-an-outline-effect-with-a-shiny-asset/281338/1 "2014-04-22T23:10:48Z")

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I was trying to achieve the same effect that is exposed in Content Examples - \> blueprint interaction, where you can see a shiny asset with outline (which is glowing with a sin).

The mesh shine is just a shader, but I cannot find how to reproduce the outline effect. (An image below)

How is this done?

Thanks!

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [April 22, 2014, 11:27pm UTC](https://forums.unrealengine.com/t/how-can-i-reproduce-an-outline-effect-with-a-shiny-asset/281338/2 "2014-04-22T23:27:27Z")

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There are two of the same meshes there, one of them has an animated material and their visibility is toggled by an overlap event. You can see it all in that asset’s blueprint’s component and graph sections.

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**Author:** ![anonymous\_user\_169fedbc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_169fedbc](https://forums.unrealengine.com/u/anonymous_user_169fedbc)\
**Post date:** [April 22, 2014, 11:29pm UTC](https://forums.unrealengine.com/t/how-can-i-reproduce-an-outline-effect-with-a-shiny-asset/281338/3 "2014-04-22T23:29:18Z")

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Yes, I saw both. One has a shiny material, and one not. But the one with shiny material has also an outline, and thats what im asking 🙂

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**Author:** ![Omimit](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Omimit](https://forums.unrealengine.com/u/Omimit)\
**Post date:** [April 25, 2014, 9:56am UTC](https://forums.unrealengine.com/t/how-can-i-reproduce-an-outline-effect-with-a-shiny-asset/281338/4 "2014-04-25T09:56:44Z")

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I am looking for the same answer. Been looking at it and it is somehow related to Post Processing outline, but I don’t know how ☹ If you find the PostProcessing volume on the level and disable it, you will see no outline

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**Author:** ![Omimit](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Omimit](https://forums.unrealengine.com/u/Omimit)\
**Post date:** [April 25, 2014, 10:12am UTC](https://forums.unrealengine.com/t/how-can-i-reproduce-an-outline-effect-with-a-shiny-asset/281338/5 "2014-04-25T10:12:27Z")

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Ok, I’ve found it. It’s the post processing material M\_Highlight. You can find it under the post processing volume actor 🙂

![4802-2014-04-25+22_09_26-contentexamples+-+unreal+editor.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/4/b/84bca1b4ea1742fc4b427044aac6f276ee654751.png)

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**Author:** ![Omimit](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Omimit](https://forums.unrealengine.com/u/Omimit)\
**Post date:** [April 25, 2014, 10:13am UTC](https://forums.unrealengine.com/t/how-can-i-reproduce-an-outline-effect-with-a-shiny-asset/281338/6 "2014-04-25T10:13:13Z")

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More info on post processing here

> **[Post Process Materials](https://docs.unrealengine.com/5.0/en-US/post-process-materials-in-unreal-engine/)**
>
> How to author and blend custom Post Process passes with the Material Editor.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_169fedbc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_169fedbc](https://forums.unrealengine.com/u/anonymous_user_169fedbc)\
**Post date:** [April 26, 2014, 5:17am UTC](https://forums.unrealengine.com/t/how-can-i-reproduce-an-outline-effect-with-a-shiny-asset/281338/7 "2014-04-26T05:17:08Z")

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yey thanks! Also, I add that you need to mark the mesh as custom depth enabled on rendering tab

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**Author:** ![anonymous\_user\_bbef3347](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bbef3347](https://forums.unrealengine.com/u/anonymous_user_bbef3347)\
**Post date:** [September 15, 2016, 1:50am UTC](https://forums.unrealengine.com/t/how-can-i-reproduce-an-outline-effect-with-a-shiny-asset/281338/8 "2016-09-15T01:50:20Z")

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I’m using 4.13 and trying to find M\_Highlight - it seems to have been renamed. Anyone know what it is called now? Thanks!

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**Author:** ![erbmur](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@erbmur](https://forums.unrealengine.com/u/erbmur)\
**Post date:** [March 1, 2017, 1:23pm UTC](https://forums.unrealengine.com/t/how-can-i-reproduce-an-outline-effect-with-a-shiny-asset/281338/9 "2017-03-01T13:23:42Z")

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I’m trying to do this with the new 4.15, and am also having trouble finding the options. It appears as though the misc \> blendables section has been removed entirely from the post process volume options. Sad times ☹

Anybody have an update on how this effect can be achieved?

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**Author:** ![Nostuff](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nostuff](https://forums.unrealengine.com/u/Nostuff)\
**Post date:** [March 20, 2017, 10:28am UTC](https://forums.unrealengine.com/t/how-can-i-reproduce-an-outline-effect-with-a-shiny-asset/281338/10 "2017-03-20T10:28:14Z")

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I have exactly the same problem. Since 4.15 I do not find how to hightlig objects in post process. =(

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0ff63a1f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0ff63a1f](https://forums.unrealengine.com/u/anonymous_user_0ff63a1f)\
**Post date:** [August 10, 2017, 3:14am UTC](https://forums.unrealengine.com/t/how-can-i-reproduce-an-outline-effect-with-a-shiny-asset/281338/11 "2017-08-10T03:14:31Z")

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you will find it in PostProccessingVolume under Rendering Features then Under Post Proccess section then you add an outline material using + button.  
see the image below

![193410-capture.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/3/4/434f236bd3a2fd7abe294754cb153b3c31a24d7a.png)

and this is the outline material I’m using

 ![193411-outline_material.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/f/8/5f8e8c69f36909fdd86022cece0e554ba609d716.png)

after that its a simple using of Set Render Custom Depth node in your blue print for any actor you want to be outlined

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<div class="post-metadata">

**Author:** ![anonymous\_user\_3f422bcf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3f422bcf](https://forums.unrealengine.com/u/anonymous_user_3f422bcf)\
**Post date:** [October 3, 2017, 1:58pm UTC](https://forums.unrealengine.com/t/how-can-i-reproduce-an-outline-effect-with-a-shiny-asset/281338/12 "2017-10-03T13:58:43Z")

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Many thanks!  
This is it. Just link the last node to the Emissive Color pin and set the Material Domain to Post Process

[https://pastebin.com/raw/9D3RxSGE](https://pastebin.com/raw/9D3RxSGE)
