How can i replicate turning into ragdoll in multiplayer?

I’v tried to turn a skeletalmesh into a ragdoll for clients, but if i check “replicate movement” the ragdoll gets all glichy and jumping around the scene deformed. but i have to replicate movement so the character will move, what can i do to fix that ?
Is there a way to change replication settings in runtime ?

It doesn’t seem like i can toggle replicateMovement via blueprint :

Ok i’v solved it, when i use the node “Set Replicates” ( For the actor, not for a component ) and uncheck “In Replicates”, the ragdoll will show in clients but won’t get messed up like it would without this node and “Replicate movement” checked at the default blueprint settings.