i have a widget (named WG_Button) with a Checkbox placed in a blueprint(named BP_Fabio_istToll) so i can place it in 3D.
As you can see in picture one, i set a boolean(named yesorno) status depending on the ceckbox is checked or not.
In picture to i set a varible to an objectreference (WG_Button). where i wanna get the status of the “yesorno” boolean to fire off more code. But this is not working, i only get the error message in picture 3.
I’m not sure how your entire system is set up, but that error message means that the WG_Button variable wasn’t set. It didn’t know which WG_Button, out of all the ones that might be in the game, you wanted to check.
Somewhere, you need to tell it the specific instance of WG_Button that you want to check on.