Inside the character class, I used
GetMesh()->bPauseAnims = true;
which is the same as you can see in the editor, when you open the character, under Animation there is a “Pause Anims” flag.
Inside the character class, I used
GetMesh()->bPauseAnims = true;
which is the same as you can see in the editor, when you open the character, under Animation there is a “Pause Anims” flag.