I’m working on a mixed reality experience with a multiplayer component. However, I need both players to see the digital objects at the same place in the real world. Because of other limitations from the nature of the experience, I can’t move the objects - I have to somehow reset the player’s pawn or camera position relative to the digital objects. However, when experimenting, I have been unable to affect the camera’s position, either by setting the Camera position or the Pawn position (using a simple ARPawn with just a camera using the passthrough postprocess material in the ARKit plugin).
How can I access and affect the camera’s location through blueprints?