Classic tower defense. i have a tower with trigger box. once the moving enemy triggers the event, i can get the location of the enemy every tick. i spawn the bullet but the question is how can i move that bullet to the enemy location.I tried “Move component to” but on tick and that function doesnt work well i guess.my bullets are still created but cant see them. how can i say … spawn bullet and move it to the enemy since every tick i got the enemy location.
At the end, this is how i managed to do it!
This is set in the projectile blueprint