# How can I modify the initialized member value of UParticle System by using ClassDefaultObject when Particle system asset created

**URL:** <https://forums.unrealengine.com/t/how-can-i-modify-the-initialized-member-value-of-uparticle-system-by-using-classdefaultobject-when-particle-system-asset-created/412035>\
**Category:** FX\
**Tags:** cdo, unreal-engine, question\
**Created:** [December 12, 2017, 7:40am UTC](https://forums.unrealengine.com/t/how-can-i-modify-the-initialized-member-value-of-uparticle-system-by-using-classdefaultobject-when-particle-system-asset-created/412035 "2017-12-12T07:40:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_8fedb731](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8fedb731](https://forums.unrealengine.com/u/anonymous_user_8fedb731)\
**Post date:** [December 12, 2017, 7:40am UTC](https://forums.unrealengine.com/t/how-can-i-modify-the-initialized-member-value-of-uparticle-system-by-using-classdefaultobject-when-particle-system-asset-created/412035/1 "2017-12-12T07:40:55Z")

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Hello guys,  
How can I modify the initialized member value of UParticle System by using ClassDefaultObject when Particle system asset created. From the google I found that every types of object uses the CDO to initialize. So I want to modified the value in CDO. But when I new an asset the value was not modifed. But when I used cascad, I can reset the value to the default value which I set in the CDO by the button beside the value box. Could anybody Know what happened?

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**Author:** ![anonymous\_user\_8fedb731](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8fedb731](https://forums.unrealengine.com/u/anonymous_user_8fedb731)\
**Post date:** [December 12, 2017, 7:51am UTC](https://forums.unrealengine.com/t/how-can-i-modify-the-initialized-member-value-of-uparticle-system-by-using-classdefaultobject-when-particle-system-asset-created/412035/2 "2017-12-12T07:51:17Z")

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Any Epic staff could explain if the asset object use the CDO when it is creating and initializing.
