Hello everyone!
When I run the game in PIE mode, the texture details on my models look fine and don’t flicker at all. However, when I run the game in Standalone mode or after packaging it, the same textures start to flicker in the scene. I’ve already tried adjusting anti-aliasing settings and texture settings extensively, but I still can’t reproduce the visual quality I get in PIE mode.
What is causing this? Is there a way to perfectly replicate the effect seen in PIE mode?
try sg.ResolutionQuality=100
and\or r.ScreenPercentage=100
in console (in packaged app). If it does help - then you can tweak it in project settings -> engine -> rendering
.
I have the similar problem, but i didn’t delve too much into it yet, so that’s all i have atm.
Thanks so much, man! I tested both of those commands in the packaged version at high resolution, and they fixed the flickering issue.
I’m not sure why their default values are 0, even though the visual effect doesn’t look like 0 or 100.
I couldn’t find an option for them in the UE project settings, so I have to set them manually in the code every time the game runs.
One small issue remains — at lower resolutions, some black outlines still flicker a bit.
I guess that’s probably unsolvable, haha — maybe just making the outlines thicker could help.
Unless you’ve got some magic trick?
Anyway, really appreciate your help fixing this issue!
As far as i understand this should corresponds to r.ScreenPercentage
. Can’t find settings for second, so all i know is that sg.
stands for “scalability groups”.
at lower resolutions, some black outlines still flicker a bit.
I guess that’s probably unsolvable,
If the “lower” we talking is about 800x600, then it’s likely so. The only other thing you may consider is making your cards a widgets, as they are scaled differently, but its applicability depends on your project and your goals.