# How can I make the edges of the foliage brush "softer" so it doesn't do this?

**URL:** <https://forums.unrealengine.com/t/how-can-i-make-the-edges-of-the-foliage-brush-softer-so-it-doesnt-do-this/466650>\
**Category:** World Creation\
**Tags:** unreal-engine, Foliage, brush, grass, question\
**Created:** [June 12, 2020, 10:48pm UTC](https://forums.unrealengine.com/t/how-can-i-make-the-edges-of-the-foliage-brush-softer-so-it-doesnt-do-this/466650 "2020-06-12T22:48:46Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![WLQ90](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WLQ90](https://forums.unrealengine.com/u/WLQ90)\
**Post date:** [June 12, 2020, 10:48pm UTC](https://forums.unrealengine.com/t/how-can-i-make-the-edges-of-the-foliage-brush-softer-so-it-doesnt-do-this/466650/1 "2020-06-12T22:48:46Z")

</div>

I’ve never had this issue before, so I’m not sure what’s happening here with this particular grass or what I did wrong. It’s hard to explain what’s happening without a picture, so here it is… as you can see, the grass is overlapping when I paint it instead of the brushstrokes blending with one another. How can I fix this?

Thanks!

 ![304254-grass-circles.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/a/4/6a4a141606240795f405d65c0bd79f0329547e9d.png)

 ![304266-grass-circles.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/b/4/bb427145d107577bd3874c47bfacf4584cf36ba4.png)

---

<div class="post-metadata">

**Author:** ![niklaus\_the\_meek](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@niklaus\_the\_meek](https://forums.unrealengine.com/u/niklaus_the_meek)\
**Post date:** [June 13, 2020, 6:21am UTC](https://forums.unrealengine.com/t/how-can-i-make-the-edges-of-the-foliage-brush-softer-so-it-doesnt-do-this/466650/2 "2020-06-13T06:21:21Z")

</div>

Someone else might have a more complete solution to this but a workaround I’ve found for this is:

1. Clicking only once and dragging instead of placing multiple circles, then you won’t get any overlap  
OR
2. Using a massive 20,000 brush size and clicking once to cover the entire area, then going in with lasso tool to select and delete any foliage you don’t want

You can set a positive radius on the foliage’s painting settings too which may help keep them distanced so they wont be denser on overlapped spots

---

<div class="post-metadata">

**Author:** ![nickholl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nickholl](https://forums.unrealengine.com/u/nickholl)\
**Post date:** [March 21, 2024, 2:43pm UTC](https://forums.unrealengine.com/t/how-can-i-make-the-edges-of-the-foliage-brush-softer-so-it-doesnt-do-this/466650/3 "2024-03-21T14:43:21Z")

</div>

its crying out for a brush falloff setting somewher ☹
