# How can I make NavMesh Bounds Volume to cover entire surface?

**URL:** <https://forums.unrealengine.com/t/how-can-i-make-navmesh-bounds-volume-to-cover-entire-surface/426439>\
**Category:** World Creation\
**Tags:** navmeshbounds, unreal-engine, UE4, question\
**Created:** [June 1, 2018, 3:43pm UTC](https://forums.unrealengine.com/t/how-can-i-make-navmesh-bounds-volume-to-cover-entire-surface/426439 "2018-06-01T15:43:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Rexow12](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rexow12](https://forums.unrealengine.com/u/Rexow12)\
**Post date:** [June 1, 2018, 3:43pm UTC](https://forums.unrealengine.com/t/how-can-i-make-navmesh-bounds-volume-to-cover-entire-surface/426439/1 "2018-06-01T15:43:01Z")

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I would like to know is there’s a way to make Mesh cover an entire surface of static meshes? I cant find anything in the details. Here’s a example what’s I mean:

It’s look like this:

 ![242829-ue4editor-2018-06-01-17-32-02-36.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/e/b/9ebc72928c89231342acb4a15a604f4fc76da2f8.jpeg)

And I want it to look like this:

 ![242830-ue4editor-2018-06-01-17-32-02-36j.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/2/1/321c10d7543f6ba27c80ff49a3677cb9e4771575.jpeg)

basically to cover entiere eria. How Can I do this ?
