# How can I make my skeletal mesh break into physics objects?

**URL:** <https://forums.unrealengine.com/t/how-can-i-make-my-skeletal-mesh-break-into-physics-objects/292903>\
**Category:** World Creation\
**Tags:** unreal-engine, Physics, skeletalmesh, question\
**Created:** [September 4, 2014, 8:36pm UTC](https://forums.unrealengine.com/t/how-can-i-make-my-skeletal-mesh-break-into-physics-objects/292903 "2014-09-04T20:36:10Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [September 4, 2014, 9:41pm UTC](https://forums.unrealengine.com/t/how-can-i-make-my-skeletal-mesh-break-into-physics-objects/292903/2 "2014-09-04T21:41:07Z")

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Hi Skuvnar,

One of the easiest ways is to change the Skeletal Mesh for mesh pieces that are in the same location and rotation at the moment it’s destroyed. Take a look at the solution that this user came up with.

> **[What is the best way to blow up a character to pieces](https://forums.unrealengine.com/questions/79761/what-is-the-best-way-to-blow-up-a-character-to-pie.html)**
>
> Hello, I realy appreciate some one giving some thoughts and examples if you can, to show how to deal with this situation: I have a character and if he is killed by a projectile (explosion) he will be blown into pieces that will use physics, but i...

TJ

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