Hello!
I’m wondering why other story games (made with ue4) has a different mouse sensitivity or some kind of mouse movement. I can’t really explain it, but I can feel some difference between my game’s mouse movement and e.g. Layers of Fear 2’s mouse movement. Other game’s mouse movement actually feels better, feels more realistic.
Did you noticed things like that? Did you find some answer to it?
I think the problem is when we move the mouse it goes 0 to target sensitivity. So we need a little lerp and this can give a better feeling. When I do this, I give the alpha, the delta seconds, but then sometimes it will lag a little (I think because of the minimal frame drop).
So any ideas what value should I give for the alpha?