So I tried recreating what you’ve achieved in your component and blueprint, and I’ve made the component “Tether“ and the other code for it to work in the Player BP. And I tried integrating the system into my player bp. And I’m having major issues, cause it doesn’t wanna work at all. Idk If I did anything wrong in the creation of the bp’s or if I missed something, I took some screenshots:
Also context:
Also In the event tick one which is the final image below, I couldn’t make a multiplication with 1 vector and 2 floats, Idk how to convert a vector to a float or if it’s even possible so, So that’s why there is only one float var.
And the bug is that:
When I attach myself to a wall, my character just falls to the floor and only moves where the camera is looking behsides up, and doesn’t get pulled at all.
Also! You might notice the vector * float is 100. I changed it cause if it’s higher it’ll either pull me back towards a specific spot then I can’t move at all, or it’ll slowly drag me to a new spot for some reason. It’s random. And if it’s highest, it’ll just ping pong the character





