How can I make it so when a player is hit it deals 5 damage to the hit player? I dont know why im having so much trouble with this.

FortCharacterWhoWasHit.Damage(Amount + 0.005)
FortCharacterInstigator.Damage(Amount * 0.005)

if you want after they’re hit to take 5 more damage shouldn’t those be (5.0)

I will be able to try it myself maybe next hour and see if there’s anything else wrong