# How can I make AI have less impact on performance?

**URL:** <https://forums.unrealengine.com/t/how-can-i-make-ai-have-less-impact-on-performance/318905>\
**Category:** AI\
**Tags:** logging, unreal-engine, Performance, question\
**Created:** [May 17, 2015, 4:26pm UTC](https://forums.unrealengine.com/t/how-can-i-make-ai-have-less-impact-on-performance/318905 "2015-05-17T16:26:45Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![aWinter](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@aWinter](https://forums.unrealengine.com/u/aWinter)\
**Post date:** [June 24, 2016, 1:09pm UTC](https://forums.unrealengine.com/t/how-can-i-make-ai-have-less-impact-on-performance/318905/12 "2016-06-24T13:09:28Z")

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“that big” is relative to the machine its running on. It hasn’t improved really that much, I have done some extend testing on it in recent versions.

400 AI’s

- Without AI: 11MS
- Without Movement: 14.5MS
- PawnMovement: 18MS  
(acceptable performance, but the  
quality is not suitable)
- CharacterMovement: 28MS (Bad  
performance…)
- CharacterNavmeshwalking: 27MS  
(literally just as bad)

In conclusion I’m still looking for a suitable AI\_Movement Solution. I hoped the MOBA AI Twitch stream would give some improvement tips in that regrads, but when I saw they just used plain character movement I quit the stream.

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