Thanks a lot, the boolean solution worked like a charm and I created macros for each story dialogue that would be triggered by one object.
Cheers!
Now I need to find a easy way to create variants of one blueprint with different meshes in it.
Thanks a lot, the boolean solution worked like a charm and I created macros for each story dialogue that would be triggered by one object.
Cheers!
Now I need to find a easy way to create variants of one blueprint with different meshes in it.