How can i make a floating health bar on enemy?

Well, you have “Get Widget Style”. You have “Get Widget at Index” and you have “Get Widget” which is exactly what i meant :slight_smile:

The only thing confusing you is your mistake of calling a “Widget Component” with the name “Widget”. To better help yourself in the future, try calling the Widget component something like “HealthWC” when WC stands for WidgetComponent. if you have an actor component, call it “SomethingAC” and so on. if its a boolean, other than the fact that its red colored variable, start it with “Is…” so a “LightOn” boolean will be “isLightOn”.

Of course, primitives like Int, String, Float, etc, do not need to have their type in the name since its counter intuitive. Bool is the only exception of this rule :slight_smile: