# How can I make a first person movement system similar to COD WW2?

**URL:** <https://forums.unrealengine.com/t/how-can-i-make-a-first-person-movement-system-similar-to-cod-ww2/424474>\
**Category:** Character & Animation\
**Tags:** first-person-bluepri, unreal-engine, controls, Blueprint, question\
**Created:** [May 6, 2018, 3:23pm UTC](https://forums.unrealengine.com/t/how-can-i-make-a-first-person-movement-system-similar-to-cod-ww2/424474 "2018-05-06T15:23:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Matitos](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Matitos](https://forums.unrealengine.com/u/Matitos)\
**Post date:** [May 6, 2018, 3:23pm UTC](https://forums.unrealengine.com/t/how-can-i-make-a-first-person-movement-system-similar-to-cod-ww2/424474/1 "2018-05-06T15:23:27Z")

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_Hello!_

I recently played Call of Duty WWII/Wolfenstein and was wondering if someone knew a way to get similar results using the Unreal Engine 4.19. To be more specific, the movements that I want to achieve are:

* * *

- Run
- Walk
- Jump
- Jump-prone
- Peak (can peak left/right/up)
- Slide

* * *

If possible I need them to be un _blueprints_ instead of _C++_, I just need to get these working for a school project (Just a High School project), I want to do a simulator and really just need the movement system which is the part that I have less knowledge about.

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**Author:** ![ThompsonN13](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ThompsonN13](https://forums.unrealengine.com/u/ThompsonN13)\
**Post date:** [May 6, 2018, 3:40pm UTC](https://forums.unrealengine.com/t/how-can-i-make-a-first-person-movement-system-similar-to-cod-ww2/424474/2 "2018-05-06T15:40:40Z")

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the basic movements (run, walk, jump) are pretty simple and you can learn how to implement some of that [Here.](https://www.youtube.com/watch?v=hRO82u1phyw&list=PLZlv_N0_O1ga0IoRrpI4xkX4qmCrhGu56) the others are much more complex and are something that you would either need to figure out or but an asset pack for. try checking out mixamo though as they may have a slide and prone animation there. otherwise for the jump to prone the only thing i can think of would be to ragdoll but that may not look right. as for the peak that seems even more complex and isnt something ive tried before.
