Hey all! I’m trying to create a fireball “missile” using the First Person template, this is the issues I’m facing:
I don’t wan’t any physics as I’m creating a networking game, I just wan’t it to travel straight forward… I don’t know how to achieve this with c++ (I haven’t coded anything in a very long time)
When I replace the default sphere with a simple fireballish particle system, the particles stay in place instead of following the collision component… which leaves me with small flames in a trail instead of a big flame in one solid sphere (I do not wan’t this).
I’m very tired right now so if this is unreadable I’ll correct it tomorrow… Hope you understand.