How can I make a "Fireball missile"?

Hey all! I’m trying to create a fireball “missile” using the First Person template, this is the issues I’m facing:

I don’t wan’t any physics as I’m creating a networking game, I just wan’t it to travel straight forward… I don’t know how to achieve this with c++ (I haven’t coded anything in a very long time)

When I replace the default sphere with a simple fireballish particle system, the particles stay in place instead of following the collision component… which leaves me with small flames in a trail instead of a big flame in one solid sphere (I do not wan’t this).

I’m very tired right now so if this is unreadable I’ll correct it tomorrow… Hope you understand.

I just realized that the shooter example has a rocket launcher utilizing the exact same effect I’m seeking, I think I can solve it solo.

I managed to solve the particle part, but I still don’t know how to make it shoot straight in one direction without physics, can anyone point me to the right direction?

Still not solved :confused:

I managed to solve the particle part, but I still don’t know how to make it shoot straight in one direction without physics, can anyone point me to the right direction?

Hi henke1010,

I just wanted to check in and see if you have made progress on getting this working for you. Do you still need any assistance with this?

Since we have not heard from you for a while, I will be marking this question as resolved. If you need any additional assistance, please let us know. Any new comments on this post will re-open it.