So I´ve been following this tutorial on how to make a widget blueprint with a fully animated preview character.
Everything works fine. I have a blueprint that renders the preview character, with a scene capture component.
But then I have the following problem. When the inventory widget is open I want the game to be paused. So I use the “set game paused” node for this. Thing is though when the games is paused the preview character becomes paused aswell.
This is not what I want!
How can I make my character preview blueprint to remain active even when the rest of the game is paused.
I have no idea how to do this please help.