im just wondering how to make a cacodemon-like enemy ai. im not very good at unreal engine.
You code it with blueprints behavioral tree, ESQ system.
Cacodemons fly in the air.
There is a new plugin for flying AI in the marketplace. That will help you
Concidering there is no Flying Ai. The method of the true. Cacodemon my be captured with Ai pawn that walks in the ground but the visible mesh is on a spring arm that goes up and down.
Might need to get creative when ledges and overhangs are around :0