How can I made AI go to waypoint?

after study most of Fps game tutorial. I saw some of them use AI sensor and Make Noise…

I try this on my behavior tree and don’t working. can someone show me how it work?

I was think about create blueprint on spawn waypoint = Event Begain Play - Make Noise
and add sensor on ai and = Event on heard - ai move to

how can i add that in behavior tree?