# How can I increase the rendering of the reflection distance?

**URL:** <https://forums.unrealengine.com/t/how-can-i-increase-the-rendering-of-the-reflection-distance/2276645>\
**Category:** Rendering\
**Tags:** Console, Reflections, distance-fields, distance, unreal-engine, Lumen, question\
**Created:** [January 14, 2025, 2:55pm UTC](https://forums.unrealengine.com/t/how-can-i-increase-the-rendering-of-the-reflection-distance/2276645 "2025-01-14T14:55:28Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![brs-sebascova](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brs-sebascova/32/1052483_2.png) [@brs-sebascova](https://forums.unrealengine.com/u/brs-sebascova)\
**Post date:** [January 14, 2025, 3:18pm UTC](https://forums.unrealengine.com/t/how-can-i-increase-the-rendering-of-the-reflection-distance/2276645/2 "2025-01-14T15:18:45Z")

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Hello there @zpghost!

A similar thread covered this inquiry, please check the solution here:

> [@Increase Lumen render distance?](https://forums.unrealengine.com/t/increase-lumen-render-distance/272714/15):
>
> The following worked for me in my use case: Enable “Use Hardware Ray Tracing” in project settings. Restart if required. These console commands: r.LumenScene.FarField 1 r.RayTracing.Culling.Radius 100000 (couldn’t go beyond this number) Extras: r.LumenScene.FarField.FarFieldDitherScale 10000 (helps soften the edge of where lumen reflections kick in) r.Lumen.Reflections.ScreenTraces 0 (gets rid of the jarring transition between lumen and screen scace reflections, which can look quite dif…

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