# How can I implement Structs into my Blueprint?

**URL:** <https://forums.unrealengine.com/t/how-can-i-implement-structs-into-my-blueprint/281891>\
**Category:** Blueprint\
**Tags:** Struct, unreal-engine, Blueprint, question\
**Created:** [April 28, 2014, 10:08am UTC](https://forums.unrealengine.com/t/how-can-i-implement-structs-into-my-blueprint/281891 "2014-04-28T10:08:40Z")\
**Posts on this page:** 1\
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**Author:** ![Dieselhead](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dieselhead](https://forums.unrealengine.com/u/Dieselhead)\
**Post date:** [April 28, 2014, 11:52am UTC](https://forums.unrealengine.com/t/how-can-i-implement-structs-into-my-blueprint/281891/2 "2014-04-28T11:52:59Z")

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Structs and Classes are the same thing in C++. Some people use struct instead of class if the class/struct mainly consists of data instead of functionality, and is supposed to be supplementary to other classes. In some engines a class like Unreals FVector would be considered a struct since it’s main purpose is to contain data (three float variables).

For using structs in UE4, has posted an introduction here:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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